5 Demonstrações simples sobre The First Berserker: Khazan Explicado
5 Demonstrações simples sobre The First Berserker: Khazan Explicado
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
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O visual por animaçãeste 3D no estilo cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários para de que ESTES jogadores sintam saiba como se estivessem assistindo a uma animaçãeste.
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Quem gosta do um souslike mais “tradicional” provavelmente nãeste vai apreciar tanto este fato por qual nãeste há 1 Enorme mapa interconectado para explorar.
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Nãeste sei se isso foi por questão intencional por design ou resultado do um erro, contudo tenho a impressão por de que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” que este estúdio preparou — mas vale a pena insistir 1 pouco para atravessar dela.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit The First Berserker: Khazan like the only places you ever visit are mines, ruins, and caves.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Enquanto enfrenta um mundo cheio do criaturas perigosas, ele deve resgatar a honra de que perdeu, exatamente qual isso signifique combater o próprio exército que outrora este respeitava.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.